__MoBlack’s avatar__MoBlack’s Twitter Archive—№ 19,516

                  1. This is kinda interesting to me. Pokemon at its core is very hard and borderline unlearnable to new players. Game Freak intentionally limits the complexity of the games so that they are actually playable and, well, fun 🧵 @PkmnBrainrot/1610365450155708417
                1. …in reply to @__MoBlack
                  There are 400 Pokemon in Pokemon Scarlet/Violet. Each Pokemon can learn 4 of ~50 moves out of 575 and hold 1 of 100 items. A Pokemon can change its own damage calculations through EVs and IVs, which are hidden. Each Pokemon is additionally one of 171 possible type combinations.
              1. …in reply to @__MoBlack
                There are 18 types, and the types themselves have 324 different interactions you need to memorize to understand how Pokemon even interact. Oh and all the Pokemon can have 1 to 3 of 188 abilities, a lot of which mess with the type chart
            1. …in reply to @__MoBlack
              Even when you know each Pokemon's weaknesses, Pokemon can switch at any time, and you generally build a team that covers for party weaknesses. In-game, you don't know the enemy team beforehand. The AI would not need to be that smart before the complexity overwhelmed most players
          1. …in reply to @__MoBlack
            So they deliberately limit the game. You get EVs and your opponents don't so you are by default stronger than everything around you. Opposing teams have 2 Pokemon while you have 6. Nothing holds held items ever, especially not "swingy" items like Focus Sash or resist berries
        1. …in reply to @__MoBlack
          Because nothing switches ever and boss fights are always monotype (as in, mono-shared weakness), the only strategy left in the game is knowing the types of each pokemon and bringing a type advantage. And if that doesn't work you can always grind until it does
      1. …in reply to @__MoBlack
        People talk about Geeta's Glimmora and Kingambit but the whole game is like that. Ryme's Toxtricity has Hex, but no way to reliably induce status. Larry's Staraptor has Facade as its only Normal type move. Kofu's Veluza has Slash and Aqua Cutter, but not Sharpness to boost them
    1. …in reply to @__MoBlack
      And the end result is that you can play however you want, as long as you know that Water beats Fire you're fine. Which I think is a super reasonable design goal. I just wish there were other, opt-in modes of play where more strategy was rewarded as well.
  1. …in reply to @__MoBlack
    I honestly don't think a lot of the people saying the games are too easy are actually prepared for a game where every fight is like competitive. I've played Radical Red. Hot take: not the least bit fun, and I play competitive!